

3D MODELING, PRODUCT DESIGN
Garden-Bot: 3D Model
A study in 3D product design, creating a high-fidelity character/mascot that bridges the gap between character artistry and functional modeling. By combining hard-surface modeling with organic textures, I developed a 'sleek yet robust' garden helper optimized for multichannel brand experiences, ready for everything from static editorial layouts to complex motion and interactive environments.
Built over a three-week timeline, this project showcases my ability to design products that are as technically sound as they are visually playful and engaging.
Project Type:
Hard Surface Modeling, Product Design
Role:
Product Designer, 3D Artist
Tools:
Procreate, Cinema4D, Adobe Substance Painter
Timeline:
3 weeks
01
The Assignment
Created as a hard-surface modeling study, Garden-Bot is a high-fidelity 3D brand mascot designed to bridge the gap between character artistry and product utility.
The Brief: Design an "all-in-one" garden helper equipped with integrated tools for planting, watering, and pruning.
The Goal: Develop a sleek, robust character capable of functioning as a primary visual asset across various media.




02
My Approach
I used a professional workflow to move from a basic 3D mesh to a fully textured and lit character. As I progressed in designing and creating my mesh, the model shifted from a generic robot to a unique gardening buddy, ready for rigging and animation.
Texturing: I created three different material sets in Substance Painter to find the right balance between "clean" and "weathered".
Lighting: I set up a 3-point lighting rig and backdrop to show off the model's depth and surface details.




03
Results & Takeaways
After three weeks of development, I delivered a high-quality 3D asset that is ready to be rigged for motion or used in digital campaigns.
Technical Quality: The model features clean topology and high-res textures, making it scaleable for anything from social posts to mascots .
Efficiency: I hit a professional 3-week deadline while managing the entire pipeline from concept to final render.





3D MODELING, PRODUCT DESIGN
Garden-Bot: 3D Model
A study in 3D product design, creating a high-fidelity character/mascot that bridges the gap between character artistry and functional modeling. By combining hard-surface modeling with organic textures, I developed a 'sleek yet robust' garden helper optimized for multichannel brand experiences, ready for everything from static editorial layouts to complex motion and interactive environments.
Built over a three-week timeline, this project showcases my ability to design products that are as technically sound as they are visually playful and engaging.
Project Type:
Hard Surface Modeling, Product Design
Role:
Product Designer, 3D Artist
Tools:
Procreate, Cinema4D, Adobe Substance Painter
Timeline:
3 weeks
01
The Assignment
Created as a hard-surface modeling study, Garden-Bot is a high-fidelity 3D brand mascot designed to bridge the gap between character artistry and product utility.
The Brief: Design an "all-in-one" garden helper equipped with integrated tools for planting, watering, and pruning.
The Goal: Develop a sleek, robust character capable of functioning as a primary visual asset across various media.


02
My Approach
I used a professional workflow to move from a basic 3D mesh to a fully textured and lit character. As I progressed in designing and creating my mesh, the model shifted from a generic robot to a unique gardening buddy, ready for rigging and animation.
Texturing: I created three different material sets in Substance Painter to find the right balance between "clean" and "weathered".
Lighting: I set up a 3-point lighting rig and backdrop to show off the model's depth and surface details.


03
Results
After three weeks of development, I delivered a high-quality 3D asset that is ready to be rigged for motion or used in digital campaigns.
Technical Quality: The model features clean topology and high-res textures, making it scaleable for anything from social posts to mascots .
Efficiency: I hit a professional 3-week deadline while managing the entire pipeline from concept to final render.


