GENERATIVE SYSTEMS, ILLUSTRATION, MOTION GRAPHICS

Not A Butterfly: Generative Art Piece

Reinterpreting Matsuo Bashō’s famous haiku, this project visualizes metamorphosis as a generative, cosmic cycle rather than a literal biological event. By developing a modular system in TouchDesigner, I translated hand-drawn Procreate animations into interactive particle fields and symmetrical mandalas.

View the full process deck, or explore highlights below.

VIEW PROCESS DECK

Project Type:

Generative Art, Motion Graphics

Role:

Creative Technologist, Motion Designer/Illustrator

Tools:

TouchDesigner, Procreate, AfterEffects

Timeline:

6 weeks

01

The Assignment

Reinterpreting Matsuo Bashō’s haiku, this piece moves away from a literal garden setting and visualizes the "waiting" period as a cosmic, suspended state.

  • The prompt: To design and produce a series of generative design sequences and integrate them into a motion design project.

  • The idea: The caterpillar is not just on a leaf, but floating in a void, reinterpreting transformation as a cycle.

    The Haiku:
    A caterpillar,
    this deep in fall –
    still not a butterfly.
    -Matsuo Bashō

02

My Approach

I approached the assignment using a "Modular Design Process," breaking the project into three distinct technical experiments:

  • Phase I: Kinetic Typography: Mapped particle systems to text brightness. Applying turbulence fields allowed solid text to drift apart, visually representing the impermanence described in the poem.

  • Phase II: Hand-Animated Assets: Drew 75 frames of animation in Procreate at a low frame rate (12fps) to maintain a sketchy, vibrating line-art style, then brought into TouchDesigner to use as assets.

  • Phase III: System Integration: Composited generative renders in TouchDesigner and sequenced them in AfterEffects to create a narrative that moves from literal (caterpillar) to surreal (mandala).

03

Results & Takeaways

The final result is a melodic, synchronized video that explores the 'waiting' period of transformation, using creative coding and generative design to bridge the gap between tactile illustration and procedural motion design.

  • The Technical Hurdle: Mastering the "Cook Dependency Loop" in TouchDesigner. This forced me to stop thinking like a linear illustrator and start thinking like a programmer.

  • Data Proficiency: Gained proficiency in converting between DATs (text), CHOPs (math), and SOPs (geometry) to make text truly interactive.

  • System Modularity: Learned that separating complex TouchDesigner setups into smaller files prevents performance bottlenecks and allows for faster iteration.

© 2024 LOAF

GENERATIVE SYSTEMS, ILLUSTRATION, MOTION GRAPHICS
Not a Butterfly: Generative Art Piece

Reinterpreting Matsuo Bashō’s famous haiku, this project visualizes metamorphosis as a generative, cosmic cycle rather than a literal biological event. By developing a modular system in TouchDesigner, I translated hand-drawn Procreate animations into interactive particle fields and symmetrical mandalas.

View the full process deck, or explore highlights below.

VIEW PROCESS DECK

Project Type:

Generative Art, Motion Graphics

Role:

Creative Technologist, Motion Designer/Illustrator

Tools:

TouchDesigner, Procreate, AfterEffects

Timeline:

6 weeks

01

The Assignment

Reinterpreting Matsuo Bashō’s haiku, this piece moves away from a literal garden setting and visualizes the "waiting" period as a cosmic, suspended state.

  • The prompt: To design and produce a series of generative design sequences and integrate them into a motion design project.

  • The idea: The caterpillar is not just on a leaf, but floating in a void, reinterpreting transformation as a cycle.

    The Haiku:
    A caterpillar,
    this deep in fall –
    still not a butterfly.
    -Matsuo Bashō

02

My Approach

I approached the assignment using a "Modular Design Process," breaking the project into three distinct technical experiments:

  • Phase I: Kinetic Typography: Mapped particle systems to text brightness. Applying turbulence fields allowed solid text to drift apart, visually representing the impermanence described in the poem.

  • Phase II: Hand-Animated Assets: Drew 75 frames of animation in Procreate at a low frame rate (12fps) to maintain a sketchy, vibrating line-art style, then brought into TouchDesigner to use as assets.

  • Phase III: System Integration: Composited generative renders in TouchDesigner and sequenced them in AfterEffects to create a narrative that moves from literal (caterpillar) to surreal (mandala).

  • Audio: Dead Poets Symphony. (2024, August 5). Haiku by Matsuo Bashō. YouTube. https://youtu.be/NfKSEfN0bdQ?si=fuWsppg-aqZnbFwu

03

Results & Takeaways

The final result is a melodic, synchronized video that explores the 'waiting' period of transformation, using creative coding and generative design to bridge the gap between tactile illustration and procedural motion design.

  • The Technical Hurdle: Mastering the "Cook Dependency Loop" in TouchDesigner. This forced me to stop thinking like a linear illustrator and start thinking like a programmer.

  • Data Proficiency: Gained proficiency in converting between DATs (text), CHOPs (math), and SOPs (geometry) to make text truly interactive.

  • System Modularity: Learned that separating complex TouchDesigner setups into smaller files prevents performance bottlenecks and allows for faster iteration.

© 2024 LOAF